Masks of the Living God is a adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems? Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. It is the second in the Price of Immortality adventure arc.Ĭult of Personality Razmir the Living God used his power to conquer an entire country now he and his mask-wearing priests enforce peace and generosity-though some say their tools are intimidation and fear. If cornered here, he'll fight to the death.Masks of the Living God, an adventure by Jason Bulmahn, was released in December 2009. If he survives the journey, he hides in area C4 and prepares another sneak attack with his ranged weapon. Morale Keeper Hyve fights until brought below 15 hit points, at which point he attempts to escape by leaping into the sluice (area C3) and sliding down to area C4. If engaged in melee, he uses his second dose of violet venom to maximize his sneak attacks with his rapier. He then hides behind the central pillar in the pool of shallow water, hoping to to ambush the PCs.ĭuring Combat Hyve opens combat with a ranged sneak attack after applying his concentrated violet venom to a bolt, then resorts to throwing his acid bombs. This change is already reflected in his statblock. Special Attacks Acid Bomb, Bomb 2d6+3 (7/day) (DC 15), Sneak Attack +2d6Īlchemist Spells Known (CL 4, 5 melee touch, 11 ranged touch):ġ (4/day) True Strike (DC 14), Disguise Self (DC 14), Bomber's Eye (DC 14), Expeditious Retreat (DC 14)īefore Combat If Hyve hears the PCs coming before they spot him, he gathers up his violet venom and drinks his dexterity mutagen. (+4 armor, +5 Dex, +2 natural, +2 deflection, +1 dodge)ĭefensive Abilities Evasion, Trap Sense +1 Resist Poison Resistance +2
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